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* Ambidextrous - You have wonderful ability to shoot two guns at the same time * Knifing - You know really well how and where to stab someone Includes stuff like grenades, knives and light-sources. * Throwing - You throw better than average person. * Night operations - Enchances your abilites to fight in night
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* Teaching - You know how to explain stuff and teach other people * Hand to hand combat - You are well known from your fierce right hook (That still doesnt make you invisible though) * Camouflage - Natural ability to use camouflage and blend in the enviroment like a chameleon. They're not listed when buying characters. (note that grenades arent counted as explosives) * Explosives - Handling explosives and setting them up.
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This is the second most useful skill no one will leave this country without a single bullet wound, so healing is must * Medic - The art of giving first-aid and healing wounds. * Mechanic - With good Mechanic skill and a tool kit, you can fix stuff and also build useful tools. Most A.I.M mercenaries have pretty good marksmanship, with the exception of couple of doctors so you dont really have to worry about this one. * Marksmanship - Basically, how good shooter you are. Some mercs are good or at least average in all or two of these, but most are either plain warriors or specialized in one. * Leadership - Efficient for training people and keeping up the morale. Helps a bit with moving around, reacting and sneaking * Dexterity - The reflexes of the character. Faster characters tend to run to cover more, well, faster. Basically, they can carry more stuff and hit harder Describe your character (more or less) and choose specific stats and skills you'd prefer As I cant modify any mercenaries (and I dont really want to), I will choose a mercenary based on what kind of character you want. However, if mercenaries have habbits that affect gameplay, certain skills, hatred against some characters.etc, these will be implemented. The character behavior and name will be replaced by the ones forum memeber chooses. As the game gets bigger, however, I have to enlist more and more mercenaries.Īlso, as some of you might know, the JA's mercenaries have their own unique personalities. At the beginning, I need 4 mercenaries for my starting crew, which means 4 players.
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Sometimes I might give players some choices too, with the biggest one including weapons and some equipment. You, the other people, can roleplay with your characters, provided that it doesnt affect too much of my gameplay. This game will be played like the X-com ones I play and post reports on my actions and results. The game were using is Jagged Alliance 2, a strategy game which shares lots of similarities with X-Com games, but is slightly more deeper. So sign up now! Fight for others, fight for your paycheck!Ī forum game, similar to the X-com: Abandonia Apocalypse. Everyone involved will get a daily salary and there's gonna be a huge bonus after this all is over. At this time were about to start a long campaign taking place on small nation of Arulco. Still, If you think you got what it takes, then join in Abandonia Corps! We travel around the world, fighting for our bank-checks. But then again, there's the problem of death and moral stuff, but that really depends on who shot first.
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Sure, there's the perks like earning good money, travelling around the world, meeting new people and no two workdays are ever same. So you wanna be a mercenary eh? Well, it aint that easy kid.